This panel looks at Computing and Design and is centered on Nathan Shedroff's keynote
Nathan Shedroff's design model Meaning/Experience
(Hopefully Nathan will be ok with me putting this on the web...?)
(Source: Shedroff, 2010)
- Design = familiarity
- iGoogle = uses Phone interface as widgets (e.g. for Social Media like Facebook and Twitter)
- Design = personalisation
- virtualMV = "feeling" that students are interacting with "me"
- Design = intuitive
- iPhone - no user manual. Of 3 phones I trialed only one I didn't want to hand back, plus changed the way I worked (didn't turn on my laptop at last DEANZ conference) - meaning evolved.
- Design at different levels
- Holistic (site/Application) -> Detail (Media)
- Design based on Implementer/User
- Programmer (picking list), User (pigeon)
- Students are to ask 2 questions
- Why would anyone want to visit your site?
- Why would anyone want to re-visit your site?
Question : A Shedroff "meaning" question...
After Nathan's presentation I should add one for meaning... any ideas?
- How have we improved student design?
- Added an Electronic Design paper to BCS
- Provide good exemplars from previous students
- ↑ Shedroff, N. (2010) Meaningful Innovation:Interaction and Service Design. Retrieved July 8, 2010 from http://www.nathan.com/thoughts/IXDA2010.pdf