CITRENZ 2010:Panel:Computing and Design

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Overview
This panel looks at Computing and Design and is centered on Nathan Shedroff's keynote



(Hopefully Nathan will be ok with me putting this on the web...?) (Source: Shedroff, 2010)

Design is...

 * Design = familiarity
 * iGoogle = uses Phone interface as widgets (e.g. for Social Media like Facebook and Twitter)
 * Design = personalisation
 * virtualMV = "feeling" that students are interacting with "me"
 * Design = intuitive
 * iPhone - no user manual. Of 3 phones I trialed only one I didn't want to hand back, plus changed the way I worked (didn't turn on my laptop at last DEANZ conference) - meaning evolved.
 * Design at different levels
 * Holistic (site/Application) -> Detail (Media)
 * Design based on Implementer/User
 * Programmer (picking list), User (pigeon)

Teaching Design

 * Students are to ask 2 questions
 * 1) Why would anyone want to visit your site?
 * 2) Why would anyone want to re-visit your site?


 * How have we improved student design?
 * Added an Electronic Design paper to BCS
 * Provide good exemplars from previous students


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