Z

  • Z-buffering (3D-graphics)
    • Where two objects intersect, the processor must decide which of the objects surfaces are hidden and which are visible. This information is tracked in the z-buffer.
  • Zoned decimal
    • A decimal representation in EBCDIC in which each character is encoded as an 8-bit character. The zone bits represent the sign of the number. (see data coding systems)

 

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