- Alpha blending (3D image technologies)
- Defines opacity of objects. Blending allows two textures to be mixed to create the
illusion of transparency (eg. fog or glass door)
- Filtering (3D image technologies)
- Eliminates blockiness in 3D images
- Fogging (3D image technologies)
- Blends a 3D object with a fixed colour as it moves further away to give the illusion of
depth.
- MIP mapping (3D image technologies)
- Stores several sizes of a texture map, so that moving closer to a image will maintain
the textures clarity.
- Perspective correct (3D image technologies)
- Process by which textures are adjusted to compensate for changes in the viewers
location.
- Texture mapping (3D image technologies)
- Puts a bitmap (texture) into a 3D surface to make the object look realistic. A grainy
texture for example can be used for a brick wall.
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