In order to produce an effective
computer based application, particularly where the project is large and/or
complex, schedules need to be met, costs controlled, quality maintained
and specifications adhered to design methodologies will need to
be followed.
| Multimedia
software development stages |
Traditionally to develop an application, software
engineering specifies the following stages;
- Planning: Identify scope and boundary of
problem, plan development strategies and goals.
- Requirements analysis: what the project should
do.
- Design: How the project is going to work
- Implementation & testing: Producing
different media components and integrating them together using an
authoring tool.
- Support: Correcting errors, improving and
enhancing.
These stages may be implemented in different ways;
| Waterfall
development (1960's) |
Formalises program development
and facilitates documentation. Progress passes sequentially from one phase
to the next (In reality overlap and revisiting occurs). The following
diagram is based on Whitten & Bently (1998, p
9) & Multimedia Methodologies (2000).

|
Implementing an initial
solution and modifying until the project is complete. Suits multimedia game
development. Requires rapid iterations and high level programming tools.
Used when specifications difficult or correctness not paramount.

Similar to exploratory programming,
but the main objective is to generate requirements. Generally the prototype
may be abandoned and the system written (often in another language).

| Software
from component reuse |
Assumes the software
can be created from software components already in existence. Will be
increasingly common as object based tools are used.
http://www.parc.xerox.com/spl/projects/oi-at-parc/methodology.html
MMedia SDLC
http://www.multimedia.bcit.ca/mmSDLC/html/software.html
|