b_book1.gif (162 bytes) Multimedia

Multimedia design paradigms

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There are six basic ways to organise the flow of a multimedia application.
Linear list

Commonly used in presentation programs such as Powerpoint, where the user clicks the mouse to activate the next object (slide, animation, etc)

Menu

The user is provided with a set of choices. These may be  presented as hyperlinks, or pictures. Configuring a game is commonly done by using menus.

Hierarchy

Each object provides a menu of choices. Examples include trouble shooting guides (e.g. Hewlett-Packard printers).

Network

Object are linked in multiple directions. Multimedia games use this extensively. 

Hybrid

A combination of all or some of the other four types. Probably the most obvious example is the World Wide Web.

Database

A database is a "random" collection of objects that are accessed via a search engine. 

References
  • Hofsetter, F. (1995) Multimedia literacy, Ch 31, McGraw-Hill, ISBN 0-07-911956-5

[Rev: 09/02/00] 03/2/00 © 2000 V/2-Com (Verhaart), P O Box 8415, Havelock North, New Zealand.