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There are six basic ways to organise the flow of a multimedia
application.
Commonly used in presentation programs such as Powerpoint, where the user clicks the mouse to activate the next object (slide, animation, etc)
The user is provided with a set of choices. These may be presented as hyperlinks, or pictures. Configuring a game is commonly done by using menus.
Each object provides a menu of choices. Examples include trouble shooting guides (e.g. Hewlett-Packard printers). |
Object are linked in multiple directions. Multimedia games use this extensively.
A combination of all or some of the other four types. Probably the most obvious example is the World Wide Web.
A database is a "random" collection of objects that are accessed via a search engine.
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